I took a small detour from Mendel reproduction to explore printing Moustaches (I am participating in Movember). I first made a design that works very well for a larger Moustache but started to behave strangely in RepSnapper as I scaled it down. The slices would start getting too small and the part would have huge steps.
So I tweaked my design and made a second version that worked a little better (more rounded points and slightly better geometry). RepSnapper still had problems with strange layers with this version.
I ultimately made a third version with simpler geometry. This version worked very well for small Mo's (2nd-3rd image below) but RepSnapper did something even stranger on the versions with holes for a necklace cord or key chain (top two).
The geometry is just chopped at the hole.
I took the STLs into MeshLab and did some smoothing and face re-simplification and was able to get something that did not have sharp corners and prints well in RepSnapper (even with the holes - see bottom two images above). It is probably time to start learning how to use something more robust than RepSnapper (like Skienforge...)
Showing posts with label Moustache. Show all posts
Showing posts with label Moustache. Show all posts
Sunday, November 7, 2010
Subscribe to:
Posts (Atom)